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 Post Posted: Sun Nov 08, 2009 11:03 pm 
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Null
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I just thought of this, but is it possible that the canon of the ReBoot universe could support an explanation for the evolving art style of the show? Particularly, the increasingly higher-res graphics?

Think of it this way: The beginning of the show, which had the lowest-res graphics, took place exclusively in Mainframe, a "lower-end" system by the Supercomputer's standards. As the years passed and the tech improved to allow more detail, Mainframe itself also evolved (there was at least one system upgrade). By the time Season 4 rolled around, and with it came the biggest graphical leap, we had seen several new systems as well as the Supercomputer- which presumably explains why the characters were higher-res, since the Supercomputer was more powerful.

Even the flashback scenes in Season 4 can be explained this way- when the twin system was destroyed, it stands to reason that Mainframe's processing power was effectively halved. So it makes sense that after that the graphics would begin to deteriorate to Season 1 levels (i.e. Dot's infamous "monoboob" :lol: ).

So why bring this up? Weeeell, supposing Rainmaker incorporated that into future storytelling? Like say the gang hopped systems to a Pentium II-powered system, and reverted back to their Season 1-quality models? :lol: If nothing else, it'd be a cute way to throw in some fan service for long time Booters....


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 Post Posted: Mon Nov 09, 2009 6:09 am 
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Zero Binome
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It is a cute idea, but I don't think the twin-city was an entire system so much as a disk, so that wouldn't explain why graphics got worse after it blew up. It does tie in well with "Enzo the Smart" where slowing down the system clock reduced the system's color depth and resolution. I personally prefer to keep the level of animation detail and system performance separate rather than try to make storyline reasons why something doesn't look the same in early seasons as it does in later seasons. (Star Trek did that with the Klingon forehead ridges, kind of a lame explanation)

I hope the level of detail in the future series is as good as technology permits, I LOVED how good season 3+ looked.


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 Post Posted: Mon Nov 09, 2009 12:54 pm 
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Command.com
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And you just KNOW that they're going down the motion capture route.

^hex

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 Post Posted: Mon Nov 09, 2009 5:31 pm 
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Zero Binome
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I somewhat fear the improvement in the graphics of the trilogy, to be honest.
I'm afraid they will put stuff in just to show off the eye-candy, even if it doesn't fit into the ReBoot universe. For instance, imagine Frisket... with fur. IMHO, he shouldn't be furry, even if it's definitely possible on today's machines.


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 Post Posted: Mon Nov 09, 2009 9:59 pm 
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I agree, Frisket with fur is bad news. they would still have to stay true to what ReBoot is.


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 Post Posted: Thu Nov 12, 2009 9:19 pm 
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There was also a certain 'feel' to the way the characters moved, and the way physics worked in the Reboot universe. I know, it could be argued that that 'feel' was actually due to animation limitations of the time, but I feel like it was part of Reboot's charm.

If they make the new movies too flowy and 'realistic' in terms of the physics and the textures, it will come off as just another CGI flick in a now long line of CGI flicks. The notion that it takes place "inside your computer" might become lost.

I fear that the new producers, writers, screen directors, and animators might not appreciate what this means to what made Reboot what it was.

Maybe I'm just being pessimistic. I certainly hope Reboot will come across successfully.

Although, when they made Episode One of Star Wars, they intentionally did Yoda with a puppet, to cater to the long-time fans who wanted that character to have the same 'feel' as the original Yoda; even though by then, they had the ability to do much "better" with a CGI Yoda. Unfortunately, after Episode One, all we get is the CGI version; whether that is good or bad is arguable, I think.


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 Post Posted: Fri Nov 13, 2009 12:47 pm 
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Starbat wrote:
There was also a certain 'feel' to the way the characters moved, and the way physics worked in the Reboot universe. I know, it could be argued that that 'feel' was actually due to animation limitations of the time, but I feel like it was part of Reboot's charm.

If they make the new movies too flowy and 'realistic' in terms of the physics and the textures, it will come off as just another CGI flick in a now long line of CGI flicks. The notion that it takes place "inside your computer" might become lost.


My thoughts exactly, Starbat. Using new technologies is great, but they shouldn't be used on a "just because we can" basis.


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 Post Posted: Fri Nov 13, 2009 5:07 pm 
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Zero Binome
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Agreed. Hopefully, enough has been said on this, and the relevant people are aware enough of this, that Rainmaker will do things right in this regard. I've made a couple of comments to this effect on the Zeroes 2 Heroes forum, where I HOPE they will be taken under consideration.

I can only hope. :)


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 Post Posted: Sat Nov 14, 2009 6:22 pm 
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Kerberos wrote:
It is a cute idea, but I don't think the twin-city was an entire system so much as a disk...

Right; the cities are structured to resemble hard drive platters. The system is all of Mainframe, however much that is at the time: everything enclosed by the sky.

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 Post Posted: Sat Nov 14, 2009 8:25 pm 
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Null
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Starbat wrote:

Although, when they made Episode One of Star Wars, they intentionally did Yoda with a puppet, to cater to the long-time fans who wanted that character to have the same 'feel' as the original Yoda; even though by then, they had the ability to do much "better" with a CGI Yoda. Unfortunately, after Episode One, all we get is the CGI version; whether that is good or bad is arguable, I think.


The Yoda puppet in Phantom menace was far more technically advanced and realistically detailed than the Empire Strikes Back puppet and the fans hated it because it didn't look "real" because it didn't look anything like the Yoda they grew up with.

For Attack of the Clones the team at Industrial Light and Magic tried to sell George Lucas on the idea of an all CGI Yoda. At first Lucas was opposed to the idea whether he thought a GC Yoda just wouldn't look right, he believed that the new puppet would grow on people, or whatever, who knows. So as a proof of concept the team spent a great deal of time working on a CG Yoda that incorporated elements from the new puppet while staying true to the original one . . going so far as to mimic the way the puppet's ears wobbled to the way it looked when Frank Oz moved his hand it when it spoke.

I would say that worked rather well. It certainly appeased the fans.


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